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Geo-Anatomy

The Evolution of Topographic Mapping takes the form of an atlas exploring how people have represented, studied, and understood the Earth's surfaces over time. The project combines historical research with visual exploration, using topographic mapping as both a subject of study and a source of visual inspiration.

Banner

A framework built on decades and regions

The project brings together fundamental concepts of topography with an extensive collection of historical maps, organized by decade and region. This structure creates a clear framework for exploring how mapping techniques, visual conventions and representations of landscapes, have evolved across different periods and geographical contexts.

From team research to solo build

Geo-anatomy was a team project with José Lima, Francisco Fernandes, and Bernardo Alves. Together, we researched and organized the historical map data that powers the atlas. From there, I owned the website end to end, designing, prototyping, and building it independently, while the rest of the team worked on the physical atlas.

More than elevation

Topography is a field within geoscience and planetary science, and it's concerned with local detail in the broadest sense. That means not just relief, but natural and artificial features, and even the history and culture tied to a place.

A visual language written in contour lines

Topographic mapping was chosen for its distinctive graphic and symbolic language. Contour lines, elevation patterns, symbols, grids, and layered information form a recognizable visual vocabulary that shapes the project's identity and creates a strong connection between the subject matter and the interface.

Tools

Designed in

April to March 2021

Banner

Accessible without losing depth

The experience is designed for a broad audience with an interest in topography, maps, history, or visual culture. Rather than relying on highly technical or scientific explanations, complex information is translated into clear and approachable content, allowing users to explore the subject without needing any prior knowledge.

Personas and audience needs

To guide the design, four personas were defined, representing different ways users might approach the atlas: map enthusiasts, students, researchers and visually curious visitors. Their different interests and motivations helped shape the balance between accessible content, exploration and deeper research.

Alex

· Designer, 29

Motivations

Discover cultural experiences

Interests

Museums · Photography · Travel

Pain points

Hard-to-find practical information

Frustrations

Too many steps to find opening hours or exhibitions

Sofia

· Geographic student, 21

Motivations

Research printing and visual culture

Interests

Typography · History · Design

Pain points

Too much information without hierarchy

Frustrations

Difficulty finding relevant collections

Daniel

· Researcher, 36

Motivations

Find educational activities

Interests

Workshops · History · Education

Pain points

Educational content is difficult to identify

Frustrations

Searching for program and visit details

Marta

· Creative professional, 26

Motivations

Explore local history and heritage

Interests

Museums · Heritage · Books

Pain points

Dense layouts and unclear navigation

Frustrations

Difficulty knowing where to go next

Room to wander, room to learn

The organization of information encourages curiosity and exploration, giving users the freedom to move through different periods and regions while gradually building an understanding of how topographic mapping has evolved.

Built in Figma, structured in data

As with the Macintosh project, the design started in Figma, where the layout and prototypes were worked out before any code was written. The build itself is organized around a handful of dedicated pages, an index, an about page, an archive, a map view, and a thumbnail view, each with its own HTML, CSS, and JavaScript. A separate database file pulls from a spreadsheet holding the full collection of historical maps, so the large amount of data behind the project stays organized and easy to update. The whole thing runs on Firebase, which handles hosting and the backend.

What's inside and why it matters?

The atlas invites users to explore the subject from several angles: the forms and features of the Earth, the different forms of geo-data, the many forms of topographic mapping, and the evolution of a map over time. A section on world tops and geo-statistics rounds out the data side, while a glossary and a references archive are there for anyone who wants to dig deeper.

At its core, though, the project explores something simpler: the human desire to represent and understand the surfaces that surround us. By combining research, visual storytelling, and structured information, the atlas turns a specialized subject into an accessible and engaging experience.

Have a project in mind? Let’s talk

Divider

© 2026 Filipa Silva. All rights reserved.

Filipa Silva

Geo-Anatomy

The Evolution of Topographic Mapping takes the form of an atlas exploring how people have represented, studied, and understood the Earth's surfaces over time. The project combines historical research with visual exploration, using topographic mapping as both a subject of study and a source of visual inspiration.

Banner

A framework built on decades and regions

The project brings together fundamental concepts of topography with an extensive collection of historical maps, organized by decade and region. This structure creates a clear framework for exploring how mapping techniques, visual conventions and representations of landscapes, have evolved across different periods and geographical contexts.

From team research to solo build

Geo-anatomy was a team project with José Lima, Francisco Fernandes, and Bernardo Alves. Together, we researched and organized the historical map data that powers the atlas. From there, I owned the website end to end, designing, prototyping, and building it independently, while the rest of the team worked on the physical atlas.

More than elevation

Topography is a field within geoscience and planetary science, and it's concerned with local detail in the broadest sense. That means not just relief, but natural and artificial features, and even the history and culture tied to a place.

A visual language written in contour lines

Topographic mapping was chosen for its distinctive graphic and symbolic language. Contour lines, elevation patterns, symbols, grids, and layered information form a recognizable visual vocabulary that shapes the project's identity and creates a strong connection between the subject matter and the interface.

Tools

Designed in

April to March 2021

Banner

Accessible without losing depth

The experience is designed for a broad audience with an interest in topography, maps, history, or visual culture. Rather than relying on highly technical or scientific explanations, complex information is translated into clear and approachable content, allowing users to explore the subject without needing any prior knowledge.

Personas and audience needs

To guide the design, four personas were defined, representing different ways users might approach the atlas: map enthusiasts, students, researchers and visually curious visitors. Their different interests and motivations helped shape the balance between accessible content, exploration and deeper research.

Alex

· Designer, 29

Motivations

Discover historical maps

Interests

Cartography · Geography · Design

Pain points

Complex archives

Frustrations

Difficult navigation

Sofia

· Geographic student, 21

Motivations

Learn through visual resources

Interests

Geography · History · Maps

Pain points

Technical information

Frustrations

Overly academic content

Daniel

· Researcher, 36

Motivations

Explore historical data

Interests

Cartography · History · Data

Pain points

Disorganized archives

Frustrations

Missing context

Marta

· Creative professional, 26

Motivations

Explore maps visually

Interests

Visual culture · Art · History

Pain points

Dense interfaces

Frustrations

Limited exploration paths

Room to wander, room to learn

The organization of information encourages curiosity and exploration, giving users the freedom to move through different periods and regions while gradually building an understanding of how topographic mapping has evolved.

Built in Figma, structured in data

The design started in Figma, where the layout and prototypes were worked out before any code was written. The build itself is organized around a handful of dedicated pages, an index, an about page, an archive, a map view, and a thumbnail view, each with its own HTML, CSS, and JavaScript. A separate database file pulls from a spreadsheet holding the full collection of historical maps, so the large amount of data behind the project stays organized and easy to update. The whole thing runs on Firebase, which handles hosting and the backend.

What's inside and why it matters?

The atlas invites users to explore the subject from several angles: the forms and features of the Earth, the different forms of geo-data, the many forms of topographic mapping, and the evolution of a map over time. A section on world tops and geo-statistics rounds out the data side, while a glossary and a references archive are there for anyone who wants to dig deeper.

At its core, though, the project explores something simpler: the human desire to represent and understand the surfaces that surround us. By combining research, visual storytelling, and structured information, the atlas turns a specialized subject into an accessible and engaging experience.

Have a project in mind? Let’s talk

Divider

© 2026 Filipa Silva. All rights reserved.

Filipa Silva

Geo-Anatomy

The Evolution of Topographic Mapping takes the form of an atlas exploring how people have represented, studied, and understood the Earth's surfaces over time. The project combines historical research with visual exploration, using topographic mapping as both a subject of study and a source of visual inspiration.

Banner

A framework built on decades and regions

The project brings together fundamental concepts of topography with an extensive collection of historical maps, organized by decade and region. This structure creates a clear framework for exploring how mapping techniques, visual conventions and representations of landscapes, have evolved across different periods and geographical contexts.

From team research to solo build

Geo-anatomy was a team project with José Lima, Francisco Fernandes, and Bernardo Alves. Together, we researched and organized the historical map data that powers the atlas. From there, I owned the website end to end, designing, prototyping, and building it independently, while the rest of the team worked on the physical atlas.

More than elevation

Topography is a field within geoscience and planetary science, and it's concerned with local detail in the broadest sense. That means not just relief, but natural and artificial features, and even the history and culture tied to a place.

A visual language written in contour lines

Topographic mapping was chosen for its distinctive graphic and symbolic language. Contour lines, elevation patterns, symbols, grids, and layered information form a recognizable visual vocabulary that shapes the project's identity and creates a strong connection between the subject matter and the interface.

Tools

Designed in

April to March 2021

Banner

Accessible without losing depth

The experience is designed for a broad audience with an interest in topography, maps, history, or visual culture. Rather than relying on highly technical or scientific explanations, complex information is translated into clear and approachable content, allowing users to explore the subject without needing any prior knowledge.

Personas and audience needs

To guide the design, four personas were defined, representing different ways users might approach the atlas: map enthusiasts, students, researchers and visually curious visitors. Their different interests and motivations helped shape the balance between accessible content, exploration and deeper research.

User

Motivation

Interests

Pain points

Frustrations

Alex

Designer, 29

Discover historical maps

Cartography · Geography · Design

Complex archives

Difficult navigation

Sofia

Geography student, 21

Learn through visual resources

Geography · History · Maps

Technical information

Overly academic content

Daniel

Researcher, 38

Explore historical data

Cartography · History · Data

Disorganized archives

Missing context

Marta

Creative professional, 26

Explore maps visually

Visual culture · Art · History

Dense interfaces

Limited exploration paths

Room to wander, room to learn

The organization of information encourages curiosity and exploration, giving users the freedom to move through different periods and regions while gradually building an understanding of how topographic mapping has evolved.

Built in Figma, structured in data

The design started in Figma, where the layout and prototypes were worked out before any code was written. The build itself is organized around a handful of dedicated pages, an index, an about page, an archive, a map view, and a thumbnail view, each with its own HTML, CSS, and JavaScript. A separate database file pulls from a spreadsheet holding the full collection of historical maps, so the large amount of data behind the project stays organized and easy to update. The whole thing runs on Firebase, which handles hosting and the backend.

What's inside and why it matters?

The atlas invites users to explore the subject from several angles: the forms and features of the Earth, the different forms of geo-data, the many forms of topographic mapping, and the evolution of a map over time. A section on world tops and geo-statistics rounds out the data side, while a glossary and a references archive are there for anyone who wants to dig deeper.

At its core, though, the project explores something simpler: the human desire to represent and understand the surfaces that surround us. By combining research, visual storytelling, and structured information, the atlas turns a specialized subject into an accessible and engaging experience.

Have a project in mind? Let’s talk

Divider

© 2026 Filipa Silva. All rights reserved.

Filipa Silva

Geo-Anatomy

The Evolution of Topographic Mapping takes the form of an atlas exploring how people have represented, studied, and understood the Earth's surfaces over time. The project combines historical research with visual exploration, using topographic mapping as both a subject of study and a source of visual inspiration.

Banner

A framework built on decades and regions

The project brings together fundamental concepts of topography with an extensive collection of historical maps, organized by decade and region. This structure creates a clear framework for exploring how mapping techniques, visual conventions and representations of landscapes, have evolved across different periods and geographical contexts.

From team research to solo build

Geo-anatomy was a team project with José Lima, Francisco Fernandes and Bernardo Alves. Together, we researched and organized the historical map data that powers the atlas. From there, I took ownership of the website on my own, handling the design, prototyping and development, while the rest of the team focused on building the physical atlas.

More than elevation

Topography is a field within geoscience and planetary science, and it's concerned with local detail in the broadest sense. That means not just relief, but natural and artificial features, and even the history and culture tied to a place.

A visual language written in contour lines

Topographic mapping was chosen for its distinctive graphic and symbolic language. Contour lines, elevation patterns, symbols, grids, and layered information form a recognizable visual vocabulary that shapes the project's identity and creates a strong connection between the subject matter and the interface.

Tools

Designed in

April to March 2021

Banner

Accessible without losing depth

The experience is designed for a broad audience with an interest in topography, maps, history, or visual culture. Rather than relying on highly technical or scientific explanations, complex information is translated into clear and approachable content, allowing users to explore the subject without needing any prior knowledge.

Personas and audience needs

To guide the design, four personas were defined, representing different ways users might approach the atlas: map enthusiasts, students, researchers and visually curious visitors. Their different interests and motivations helped shape the balance between accessible content, exploration and deeper research.

User

Motivation

Interests

Pain points

Frustrations

Alex

Designer, 29

Discover historical maps

Cartography · Geography · Design

Complex archives

Difficult navigation

Sofia

Geography student, 21

Learn through visual resources

Geography · History · Maps

Technical information

Overly academic content

Daniel

Researcher, 38

Explore historical data

Cartography · History · Data

Disorganized archives

Missing context

Marta

Creative professional, 26

Explore maps visually

Visual culture · Art · History

Dense interfaces

Limited exploration paths

Room to wander, room to learn

The organization of information encourages curiosity and exploration, giving users the freedom to move through different periods and regions while gradually building an understanding of how topographic mapping has evolved.

Built in Figma, structured in data

The design started in Figma, where the layout and prototypes were worked out before any code was written. The build itself is organized around a handful of dedicated pages, an index, an about page, an archive, a map view, and a thumbnail view, each with its own HTML, CSS, and JavaScript. A separate database file pulls from a spreadsheet holding the full collection of historical maps, so the large amount of data behind the project stays organized and easy to update. The whole thing runs on Firebase, which handles hosting and the backend.

What's inside and why it matters?

The atlas invites users to explore the subject from several angles: the forms and features of the Earth, the different forms of geo-data, the many forms of topographic mapping, and the evolution of a map over time. A section on world tops and geo-statistics rounds out the data side, while a glossary and a references archive are there for anyone who wants to dig deeper.

At its core, though, the project explores something simpler: the human desire to represent and understand the surfaces that surround us. By combining research, visual storytelling, and structured information, the atlas turns a specialized subject into an accessible and engaging experience.